Sep 07, 2009, 10:35 PM // 22:35
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#141
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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either nerf shadowform or make it so you can keep it perma at 12 shadow arts O_o so all classes can use it. this assassin farming business is making me go batty... it's my second least liked class (first goes to monk)... and guess what... BOTH ARE THE BIGGEST FARMING CLASSES!
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Sep 07, 2009, 11:10 PM // 23:10
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#142
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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They can fix SF by making it end after the player attacks/uses a skill. That way it would eliminate solo farming but not as a tanking skill.
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Sep 07, 2009, 11:21 PM // 23:21
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#143
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by FengShuiDove
It wasn't until the PvP/PvE split for Shadow Form that it became an issue.
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Ding ding ding. I've said it before and I'll say it again...while there was inbalance before the split, after the split any hope for balance was gone.
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Sep 07, 2009, 11:55 PM // 23:55
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#144
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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Quote:
Originally Posted by traversc
Um... last time I checked, PvE requires MILLIONS of gold.
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no it doesnt. title grinding may require millions of gold should you grind the titles. just playing each profession through the games their first time in NM can be done pretty cheeply. then add in the z-missions and bounties now, needed gold for equipment upgrades comes pretty easy and farming isnt needed. actually if you pick your titles right, doing the titles that dont cost money, just the time it takes to do them, puts you at My Guild Hall Smells of Rich Mahogany(rank 5) with 25 titles and in the process you better have of gotten enough gold to pay for the skill hunter titles bringing you to 29 titles and whats left should pay or get you dang close the the 30th title and GWAMM.
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Sep 08, 2009, 12:03 AM // 00:03
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#145
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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R Frost is correct. You can play extremely well with a cheap set of max armor and some good hero builds. 100k (which is NOT hard to make, even just playing general, casual PvE) will get you several setups that can blow through HM like nothing.
The only titles you even need money for are the consumables and skill hunters. If you need the money, do Guardian, Vanquisher, and GW:EN titles first. Once you've finished those, you WILL have enough for skill hunter, and between general gameplay and events, the consumables aren't that hard either. How many people do you really think have shelled out 3M for drunk/sweet/party? A few, sure, but not many. I haven't spent a dime on any of them and I'm 1/3 of the way through all of 'em.
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Sep 08, 2009, 12:51 AM // 00:51
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#146
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Krytan Explorer
Join Date: May 2008
Profession: A/
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Quote:
Originally Posted by traversc
Do you really, honestly think that after nerfing SF, you can go to TOA and people who scoffed at you before will start to play UW with you?
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You win with this one sentence, perfect.
No Sf = New random PvE speedclear build coming out within 5 days. And then guess what, after a week people will complain about it. Then,,,,,, eventually anet will nerf and we start the cycle again.
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Sep 08, 2009, 01:05 AM // 01:05
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#147
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Academy Page
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Nerfing Shadow Form is unnecessary. If ANet just changes Rend Enchantment to a skill (or a signet) instead of a spell, it will cut UW speed clear groups by more than half. And increase the time required for those who still do it. I'm convinced that there are plenty of failers who are currently doing UWSC who don't have the ability to do it if Dying Nightmares could remove SF.
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Sep 08, 2009, 01:19 AM // 01:19
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#148
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Site Contributor
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Please keep the flaming and insults toward other users out of the thread. Stay on topic and contributing.
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Sep 08, 2009, 01:27 AM // 01:27
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#149
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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My apologies Inde.
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"I feel we ALL want ShadowForm fixed due to the fact it is being EXPLOITED as a broken game mechanic.
When broken, fix it.
I can't think of any reason not to fix it, especially now, with all the GW2 info hitting the media, ect...people are going to come see what GW is all about.
The last thing the Devs want to see is a whole new generation of players exploiting their game...because they (players) think it is normal.
ANet wants their game(s) to have a resemblance of balance...so broken skills will be fixed.
It may not happen all at once, but slowly, as they too have a schedual to keep."
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Sep 08, 2009, 01:37 AM // 01:37
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#150
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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'Bout damn time.
Quote:
No Sf = New random PvE speedclear build coming out within 5 days. And then guess what, after a week people will complain about it. Then,,,,,, eventually anet will nerf and we start the cycle again.
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Obsidian Flesh will probably come after SF. After that, there aren't any other options for a SC unless Anet's pet monkey (the same one responsible for SF, consumables, and PvE skills) gets out of his cage and starts breaking the game again.
Quote:
Let me put this as bluntly as I can. Gold = titles = PvE. If you disagree, then you are essentially more interested in socializing in a giant chat room. In which case, you are a casual player, so WHY DO YOU CARE???
You know that envy turns you green, right?
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Money = Green so Green = Money (Symmetric property)
Money = Gold, Gold = Titles, Titles = PvE (Given)
I = Green, Green = Money, Money = PvE Therefore, if I = Green, I = PvE. (Transitive property)
And if I'm PvE, you'll do what I say. I say nerf SF.
Hows that for logic?
Last edited by Ugh; Sep 08, 2009 at 02:14 AM // 02:14..
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Sep 08, 2009, 01:51 AM // 01:51
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#151
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über tÄ›k-nÄsh'É™n
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by traversc
Let me put this as bluntly as I can. Gold = titles = PvE. If you disagree, then you are essentially more interested in socializing in a giant chat room. In which case, you are a casual player, so WHY DO YOU CARE???
You know that envy turns you green, right?
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and the last time i checked, i'm not green. my forum name and avatar are though, but i'm not.
titles = pve? ok, does that mean if i don't have any titles, my ability to go through pve would be greatly diminished? really? seriously, really? titles = pve... that's probably the most asinine thing you've said so far.
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Sep 08, 2009, 02:40 AM // 02:40
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#152
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Too little, too late is what I would say.
If Anet is gonna "fix" SF, do it earlier or never do it at all. These who farm ectos to just get the high ends are already done with the task, they got what they wanted and they couldn't care less for UW. The rest are either newer players who is in the process of attain titles/high ends or hardcores who just can't leave UW. But to nerf/fix SF now would be a waste in that you are fixing an issue that had already had it's effect and also as the GW population continues to slide. As less and less people are actually playing GW, there is simply no need to do something like fixing SF, there are lots of games that are better than GW now, and just by fixing SF isn't gonna have much practical effect, ok, so what if ectos are back to 5k each?
Just what I see anyways, flame away if you wish............
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Sep 08, 2009, 02:59 AM // 02:59
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#153
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Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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Why does anyone care anyway? Is it simply to keep the game balanced? it's not like everyone is into the perma sin. I have one, or tried, and really, it's not very interesting or fun. Monotonous farming isn't everyones cup of tea.
Despite the invulnerability of the skill, there will always be people who just simply don't care how uber it is, so why nerf it and ruin the fun of the people who do? The game developers should be flattered that people are interested enough to take skills and ideas in directions they never thought of, so don't hit them with the 'bad gamer' stick. Let them have their fun.
Just curious. Really, it's all kinda silly to me.
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Sep 08, 2009, 03:11 AM // 03:11
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#154
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Originally Posted by Falynn Firestorm
Why does anyone care anyway?
Despite the invulnerability of the skill, there will always be people who just simply don't care how uber it is, so why nerf it and ruin the fun of the people who do? The game developers should be flattered that people are interested enough to take skills and ideas in directions they never thought of, so don't hit them with the 'bad gamer' stick. Let them have their fun.
Just curious. Really, it's all kinda silly to me.
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Quote:
The last thing the Devs want to see is a whole new generation of players exploiting their game...because they (players) think it is normal.
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It is EXPLOITING a broken game mechanic, it is not the normal function of the skill.
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Sep 08, 2009, 05:01 AM // 05:01
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#155
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Trub
I feel we ALL want ShadowForm fixed due to the fact it is being EXPLOITED as a broken game mechanic.
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What you just said makes no sense. Apparenlty not everybody wants it to be fixed because there are a number of people happy to exploit it.
Quote:
Originally Posted by Trub
The last thing the Devs want to see is a whole new generation of players exploiting their game...because they (players) think it is normal.
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Too late. The game has been nothing but an inbalanced exploitfest since Nightfall and arguably earlier. Since Nightfall is not arguable though.
Quote:
Originally Posted by Trub
ANet wants their game(s) to have a resemblance of balance...so broken skills will be fixed.
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Then why take months to fix these broken skills?
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Sep 08, 2009, 06:39 AM // 06:39
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#156
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by Trub
It is EXPLOITING a broken game mechanic, it is not the normal function of the skill.
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So the Devs created Shadow Form with the intention of it not being used as a perma almost invincibility yet after several updates the function hasn't changed? Is it just me or is that plain stupid?
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Sep 08, 2009, 07:11 AM // 07:11
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#157
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Order of the Immortal [Vamp]
Profession: Rt/
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Quote:
Originally Posted by Enon
So the Devs created Shadow Form with the intention of it not being used as a perma almost invincibility yet after several updates the function hasn't changed? Is it just me or is that plain stupid?
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huh? I don't follow your point. just because it hasn't been fixed before doesn't mean it isn't broken. *sigh*
I guess it's pointless to try and convince either side of this argument to change their minds because one side wants to play the game as intended and the other one is sick of playing it that way and not getting what they want. *shrug*
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Sep 08, 2009, 07:16 AM // 07:16
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#158
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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They should just nerf it already to stop this QQing all over :/
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Sep 08, 2009, 07:47 AM // 07:47
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#159
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Forge Runner
Join Date: Dec 2007
Profession: E/
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they should balance everything IMO
the only skill that truly dominates GW is protective spirit
cuz that's what keeps your ass alive in HM no matter what
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Sep 08, 2009, 07:48 AM // 07:48
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#160
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by careyt
just because it hasn't been fixed before doesn't mean it isn't broken. *sigh*
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Don't get me wrong, I want to see SF getting nerfed. But calling a skill an exploit while it has been around for so long without being disabled just doesn't add up...
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